That was a massive improvement on the previous episode.
As I mentioned last time, the show is significantly better when it isn’t loaded up with flashbacks to Extra and Unlimited. So of this episode’s two halves, the first half, which is mostly dedicated to introducing Kasumi, is the weaker one. Unfortunately, too much of Kasumi’s character is tied up in the mysteries introduced in Unlimited, particularly her final “Takeru-chan” scene that explicitly suggests a possible connection to Sumika, so even though the flashbacks generally hurt the flow of the anime, there’s simply no getting around the need for them in this scene.
I particularly liked the inclusion of the TSFs discovering the human brains within the Yokohama Hive at the beginning of this episode, since the episode uses it to tie in directly with Kasumi’s introduction, maintaining that theme throughout the first half of the episode. It’s precisely because these early episodes of an Alternative-only adaptation are so complicated by their very nature that I think it’s important for the show to make it easier for new viewers to follow the immediate story. What is the importance of the cylinders with the human brains inside to the actual story of Alternative? If this scene had been shown at the beginning of the story, like it is in the game, it becomes just one more aspect of the show that would confuse new viewers. By including it here, it becomes another aspect of Kasumi’s backstory that is covered in the episode’s first half, so viewers understand the importance of it by the episode’s end.
The second half of the episode is the more important one, because it illustrates Takeru trying to change the course of history for the first time, meaning it’s the first time the show is actually pushing Takeru’s story forward rather than drowning in flashbacks to the past. And this section of the episode just works. Takeru’s conundrum in trying to change the future in a concrete, measurable way is told well, and the episode also gets across the ruthless ends-justifies-the-means morality that embodies Muv-Luv, where Takeru is considered naive for thinking that he can change the world without sacrifices. And even though this story also depends heavily on knowledge from Unlimited, the information is conveyed with a map that Takeru presents to Yuuko, rather than through flashbacks, which makes the whole thing go down much more easily. As I said before, if this represents what the show will be like once it gets away from the need for all these flashbacks, then I’m feeling pretty good about it.
The final moments of the episode, which blaze through the entire Comprehensive Combat Skill Evaluation, are probably the most controversial part of the episode, but in my mind, there’s no question they made the correct decision to skip it. The entire island storyline contains critical character development – in Unlimited. In Alternative, it’s included because of the nature of the time loop, but it’s just long and boring, with no major plot or character development whatsoever. To the extent that anything interesting happens in it, it’s exclusively by comparing the developments in Alternative with the same developments in Unlimited, showing how Takeru can get through the exercise much more easily now with his increased physical capabilities and knowledge of the future. In other words, it’s another section of the story which the anime would have to load with flashbacks for the story to make any sense at all, without any major benefits to the show in return. So it’s absolutely the correct decision to skip it, both because it’s a boring section of the story and because the anime needs to cut down on flashbacks in general. The idea that Takeru can change the future is already well established with the BETA attack storyline earlier, and the truncated CCSE works well as a capstone to this episode emphasizing that point, rather than as a storyline in itself.
In general, I think I’m coming around to the idea that, for an adaptation like this to work, references to the previous installments of the story should be kept to a minimum, so that new viewers aren’t being constantly reminded of scenes they didn’t see. The scenes of Takeru laying out his suspicions that Kasumi reminds him of Sumika are too important to cut, so they need to stay in. On the other hand, I would probably have cut lines like the one where Takeru implies he didn’t get Kasumi to introduce herself properly last time, since those kinds of lines yank the viewer back into Unlimited without a compelling plot or character development reason. Kasumi’s personality comes across fine in the rest of the episode even without them.
For the same reason, I’m OK with the episode cutting out the bulk of Mikoto’s introduction. Her introductory scene is another one that is almost completely dependent on comparisons with Unlimited, which will just bog down the episode even more. The anime instead treats it as a segue into the BETA attack story that dominates the second half of the episode, by reminding Takeru about the passage of time and the need for action before the December 24 deadline.
I was intrigued to find that several aspects of the episode are drawn from the expanded manga adaptation of Alternative, rather than from the original game itself. This includes the cameo appearance from the Valkyries, an original scene from the manga which is duplicated almost exactly in the anime. A major reason I find this interesting is because I had predicted in my previous post about the breakdown of anime episodes that this block of 12 episodes will end with a major story arc, and the manga heavily expands on this story arc with a lot of new scenes, including a number of scenes set before that arc which develop the world of Alternative more thoroughly than the original game did. Might we possibly get those kinds of scenes depicted in the anime as well? I would be very fascinated if this means we’ll get to see more scenes in the anime that weren’t in the game. If the anime is cutting stuff like the island arc to make room for new worldbuilding scenes, that’s a deal I’ll gladly take.
I’m particularly interested in another scene in this episode that is original to the manga, during the BETA attack where Meiya worries about the people living in harm’s way. Maybe it’s intentional or maybe it’s just coincidence, but that makes 3 out of 3 episodes now that specifically draws attention to the plight of the Japanese citizens and the role of the government in protecting them – Komaki explicitly blames the government for letting them down in episode 1, Takeru and Meiya have a conversation about civilians and their relationship with the government in episode 2, and now Meiya worries about civilians caught up in a military operation in episode 3. What interests me is that 2 out of 3 of these examples were not in the original game, meaning the anime seems to have made a deliberate choice to include these scenes.
So: a strong improvement on the last episode, especially in its second half, with the promise that things may only continue to improve as the anime begins to move away from the need to refer to previous events and starts establishing its own storyline.
Muv-Luv Alternative: The Animation 04
October 31, 2021There isn’t a lot I want to say about episode 4. The show is very much still in its setup phase, with the bulk of the story centering around Takeru reliving the same events he did his first time through this world. The adaptation itself continues the trend we saw last episode, cutting down on the number of flashbacks to unseen events and turning out much better for it. The episode’s major flashback is to Takeru’s original world this time, giving us our first real look at Sumika. The flashback works much better than most of the ones we’ve seen in this anime up to this point, because it actually takes the time to give us an in-depth look at what it’s trying to establish, rather than cutting away quickly. In general, the show continues to improve after a very shaky start to the main storyline in episode 2.
The first half of the episode focuses on introducing the last major pieces that Takeru recognizes from his previous time through this world, particularly the TSFs. As is usual with this adaptation, this part of the episode continues to reference Takeru’s unseen previous experiences, and continues to be a little difficult for new viewers to follow. It’s also a little crowded, with the start of 207B’s TSF training, the introduction of the Takemikazuchi and the Imperial Royal Guard, and the conflict with the senior officers, all of which get more or less equal focus.
The second half focuses almost entirely on Takeru explaining his video game approach to TSF piloting, and it definitely flows much more smoothly because of that focus. This seems similar to last week, which also devoted its second half almost entirely to covering the upcoming BETA attack from Sadogashima. In general, this anime seems to be trying to keep its focus on the events where Takeru is actively trying to change the timeline – last week, he was trying to prevent the BETA attack, and this week, he’s trying to make changes to how a TSF is operated. By contrast, events where Takeru is largely only reacting to things that also occurred in his previous timeline tend to be glossed over with a minimum of explanation.
(Both episodes also throw in a final plot point in its very final minutes – episode 3 with the CCSE island exercise, and episode 4 with the impending HSST drop. Neither one of them handles it all that well, although at least the HSST drop will get more follow-up next episode.)
Since this episode is our first real look at Sumika, it’s also our first chance to hear Sumika’s new voice. And my opinion is, it sounds fantastic. Sumika is definitely the character I was most concerned about, because she has such a unique voice. The new voice doesn’t match completely – the old voice is just too distinct for that – but it comes a lot closer than I would have thought. Honestly, all of the new voices just sound astonishingly close to the original. I don’t think I’ve ever heard a full recast where the entire new cast sounds so much like the old cast.
Just as with last week, this episode draws from the manga adaptation for inspiration, this time in using the SD Fubuki to illustrate Takeru’s explanation of combos and cancels. As I mentioned last week, if the anime is drawing heavily from the manga, then that spells good things later on, since there are a number of manga-original scenes that I would love to see animated.
It’s also worth noting that the manga adaptation also plows through this early section extremely quickly. Not to the extent that the anime does, of course, but it’s still clear that the manga wanted to hurry up and get through this first part of the story so it can focus more on the part of the story that’s actually really good. Once it got past this section, it slowed down considerably and spent a lot of time allowing scenes to play out, including, as I mentioned, adding new scenes to supplement the story. That’s one of several reasons why I suspect the anime is going to do the same thing. We’re already through the worst of it by this point – the next episode should be the last one covering this section of the story, and given the material it will be covering, it should be much more coherent than the previous episodes. And after that, we’ll begin to enter the true story of Alternative, and I suspect we’ll start seeing what this anime can really do.