The Road to Muv-Luv Alternative

September 18, 2017

[Personal note: Unlike the Road to Muv-Luv, I was actually around to experience most of these events, so this time around, I’m going to add these personal notes to the timeline. I hope they provide a more in-depth view of what the long wait for Alternative was like.]

February 28 2003
Muv-Luv is released.

October 05 2003
The Kimi ga Nozomu Eien anime starts airing.

[This is where I started. I watched this show as it was airing, and I was so impressed by it that I took the plunge and picked up the game before the anime even ended. I played through the main story in a single weekend and I was absolutely blown away by the power of the story. This was the first visual novel I had ever played and I was stunned by the storytelling possibilities of the medium. So when I looked up what else this company had done, and discovered that they had made a follow-up to this game – and what’s more, that it featured mechas, the great anime love of my life – I was all in.]

February 23 2004
Age finally updates their Muv-Luv website. Most notably, they announce that they will definitely release Alternative sometime in 2004.  They also announce that they will release a DVD-ROM version of Muv-Luv (the original release was on CD-ROM).

[This was around the time that I had finished up Muv-Luv, so my earliest memory of Alternative was knowing that they would release the game sometime later this year. This struck me as a very reasonable amount of time to wait. Of course, for Japanese fans, this was a far more frustrating announcement.  Keep in mind that an entire year has now passed since Muv-Luv was released, with almost no news whatsoever.]

April 10 2004
Age puts on a live event called “Songs From Age The Live”. During this event, JAM Project performs the Alternative theme song “Asu e no Houkou” and Hironobu Kageyama’s “Tsubasa” for the very first time.

[I still remember that awesome shock I felt when I first read that JAM Project would be doing the theme song to Alternative. I’m sure that nowadays it’s obvious that the two go together, but at the time it was almost unthinkable for an adult game to get a mainstream name like JAM Project. It was an amazing feeling of two of my favorite worlds colliding in a way that I absolutely would have sworn was impossible.]

April 30 2004
The DVD version of Muv-Luv is released.

[It’s been a very long time since I played that original CD version of Muv-Luv so I can’t remember specific details, but my general impression is that the DVD version didn’t make too many enhancements over the CD version.  I do recall that they recast the role of Kashiwagi, replacing the original actress with the one who has been playing her ever since.]

October 21 2004
The Age website announces 2 release dates: December 17 2004 for Muv-Luv Supplement, and April 28 2005 for Muv-Luv Alternative.

[Fans were, of course, enraged by such a massive delay from what they were promised. Personally, this was the first time I had experienced one of Muv-Luv’s patented delays, so while I was disappointed, I was willing to suck it up. Before this, I had more or less put Muv-Luv out of my mind, confident that I would be able to return to it by the end of the year. Knowing now how long it was going to be before I could actually play the game, this was the point when I started actively seeking out news about Alternative.]

November 25 2004
The Akane Maniax OVA begins its release.

[It’s pretty sad to look back now and realize that Akane Maniax was the closest that the Muv-Luv characters have gotten to being animated. I still like to come back to this OVA and watch the Muv-Luv scenes in particular, and imagine what might have been. Years afterward, Yoshimune confirmed what everybody had suspected – that Akane Maniax was indeed intended to lead into a full Muv-Luv anime, and the final handover scene of the OVA was written with that in mind. That’s why Bandai Visual took over distribution of the final episode of the OVA. However, stuff happened behind the scenes and the project never came together. Bandai Visual would eventually make the KimiNozo Next Season OVA in order to salvage something from the deal.]

December 17 2004
Muv-Luv Supplement is released.

[From the moment it was announced, it was obvious that Supplement was simply something Age threw together in a hurry as an apology to fans for breaking their promise about Alternative. As such, I tend to be rather easy on it, since I never expected much from it to begin with.  For me, and I imagine for many fans, the real draw of Supplement was the video of the Alternative OP included with the game. The OP included far more new images and video of Alternative than Age had released to this point. There was a time when I would watch the OP several times a day – it’s fair to say this is when I started getting very obsessed with Alternative. This version of the OP is so seared into my brain that, to this day, the 16:9 version of the OP that plays in the actual game still feels really weird to me.]

February 02 2005
Muv-Luv Alternative is delayed 1 month to May 27. Age would eventually claim that this was due to the events of the 2004 Chuuetsu earthquake and the 2004 Indian Ocean earthquake which had taken place over the past several months. Originally, the end of Operation 21st would have depicted a large tsunami devastating Honshu at Niigata. However, Age felt that this event needed to be changed in light of the real-life devastation of Niigata, followed closely by the real-life tsunami rampaging across the Indian Ocean. Changing this event, and in particular Kashiwagi’s original role in it, required changing many other sections of the story that originally referred to it as well. Remnants of the originally scripted tsunami remain in the final story, but its effects are largely glossed over.

[Of course, Age wasn’t going to spoil their own story by explaining this when announcing the delay, so from our perspective it just looked like Age can’t release their game on time once again. By this point, I was so invested in Alternative that even a month’s delay was painful.]

April 19 2005
Muv-Luv Alternative is delayed 2 months to July 29. Age would eventually claim that this was due to the anti-Japanese demonstrations that had broken out in China and across East Asia earlier this month. This required changes to the depiction of Imperial Japan in the game in order to downplay elements that could be misconstrued as promoting Japanese nationalism.  One thing that has come up several times in interviews is Age’s fear that the game will be perceived as a right-wing, nationalistic work. They particularly fear that, as an adult game, they won’t be cut any slack or be allowed to argue about the larger artistic themes being portrayed. They’ve consistently cited it as one of the major factors that scares potential partners away from working on an anime adaptation of Alternative.

[You’ll note that this is a new 2-month delay announced only a month before release. Up to this point I had been trying to cut Age some slack, but this latest delay pushed the game out to 7 months past the “end of 2004” date I had originally heard about, so I was definitely starting to match the anger that the Japanese fans were feeling. Keep in mind that this was around the time that Alternative was supposed to be released according to their announcement back in October, which just made this latest delay even more difficult to swallow.]

May 21 2005
The gaming magazine Tech Gian includes a major feature on Alternative, including an official demo. The demo starts with a sneak peek at the attack during the XM3 Trials, before moving into Chapter 1 of the game, finishing when Takeru officially joins the 207th. The demo also shows off the games’ major new features, such as the 16:9 aspect ratio, talking/blinking animations, and the removal of the textbox. The game’s official website is also updated.

[For me, this demo was a big, big deal. The story being teased was so promising, but I was especially taken with the sneak peek included at the beginning of the demo, which depicted an actual battle between our heroes and the BETA. Much like the 4:3 version of the OP included with Supplement, I played through this section so many times over the next 9 months that it is burned into my brain – to this day, I can’t play through this section of the game without thinking of the old demo.  Nowadays, things like the 16:9 aspect ratio and the talking/blinking animations are pretty standard, so it’s hard to describe how amazing this game looked at the time. I think Alternative was one of the very first visual novels, if not the very first, to do 16:9. This game looked like a BIG FUCKING DEAL – it felt far more advanced and important than anything else on the market.]

May 25 2005
JAM Project’s “Muv-Luv Alternative Insertion Song Collection” is released. This mini-album includes JAM Project’s “Asu e no Houkou”, Hironobu Kageyama’s “Tsubasa”, and Masaaki Endoh’s “Carry on”.

[Finally, after 5 months of endlessly playing the OP video from Supplement, I could finally listen to JAM Project’s new song on its own. I listened to these songs constantly over the next 9 months, and pored over the lyrics sheet trying to figure out how they fit into the game. “Tsubasa”, in particular, was clearly written to reference a specific storyline in the game, and I spent a lot of time trying to figure out how the story would develop. I failed, of course.]

July 11 2005
Muv-Luv Alternative is delayed indefinitely. Age would eventually claim that this was due to the 2005 London bombings, which brought terrorism back to the front page. This necessitated another round of changes, particularly to the 12/5 Incident, in order to avoid accusations that they may be portraying terrorism in a sympathetic light. Due to this, scenes showing the events from the viewpoint of the rebels were cut – in the final game, the entire incident is shown pretty much exclusively from Takeru’s point of view. Age may also have wanted to simply put distance between the London attack and the release of their game, hence the indefinite delay until they felt the political atmosphere had cleared.

[The game was scheduled to be released July 29, meaning this delay came only 18 days before the game was to be released. After waiting for so long, I felt that delay like an almost physical blow to the gut. This was the moment when I finally lost all faith that Age would ever release something on time. Much like the five stages of grief, I had finally moved to Acceptance – the peaceful knowledge that Age’s release dates are not to be trusted, and that is simply the way things are. Moving into this stage is a crucial part of becoming a Muv-Luv fan.]

August 10 2005
Minami Kuribayashi’s single “Muv-Luv” (Alternative version) is released.

[If you’re paying attention, that now makes all 3 theme song releases for Muv-Luv (including the original “Muv-Luv” single from 2002) that were timed to release alongside the game, only to be stranded when the game got delayed. I can’t imagine Lantis was amused by having all 3 of their releases go out without the product they were supposed to support.]

November 15 2005
Muv-Luv Alternative is officially scheduled for February 24 2006.

[By this point, I was finished with all the speculation, the analysis, going back through the game to find clues to Alternative, trying to piece together all the different scraps of info we were given . . . I just wanted this date to be true.  For the love of God, just let this date be true.  There were definitely fans who now believed that Alternative would never come out, and everything Age said to the contrary was a filthy lie.  I couldn’t bear to believe that . . . just let this date be true.]

February 24 2006
Muv-Luv Alternative is officially released.

[Having now waited 3 full years for the conclusion to the story, Alternative needed to be the greatest game in the world for fans to turn their opinion around…]

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Muv-Luv Alternative Released!

September 18, 2017

Muv-Luv Alternative is now out on Steam!

Unfortunately I didn’t quite manage to finish the whole game before the general release, but I’m about 90% done, so I’m almost there.  What is clear to me, after playing through so much of the game, is the astonishingly high quality of the English translation.  The amount of thought put into each line absolutely amazes me.  We’ve seen a lot of truly great visual novels get translations that are far short of what they deserve, and back when the Kickstarter was running, I was very nervous that Muv-Luv could suffer the same fate.  We are very lucky that one of the greatest visual novels has gotten the best adaptation possible.

The game itself doesn’t feature too many improvements from its original release – the improvements made to Muv-Luv were mostly to bring it up to Alternative’s level.  However, there are a few new CGs and events, including a lengthy new section at the Original Hive featuring everyone’s favorite song.  Takeru is now voiced at several critical events.  And we have an album mode and chapter select screen – the chapter select is especially useful.  And it’s all topped off with a new opening theme by Granrodeo to supplement JAM Project’s classic original theme.

The entire Muv-Luv trilogy is now on Steam, available to the world with a high-quality translation . . . it’s an amazing time we live in . . .


Muv-Luv Survey

September 13, 2017

In preparation for their talk event at Tokyo Game Show, Age has put out a survey that they want their fans to answer.  They’ve gone to the trouble of putting up an English version of their survey on their own website, and in general I get the impression that they are particularly interested in hearing from their overseas fans, so this is a great opportunity to put in your two cents directly!

Specific details about the talk event, including details about the worldwide livestream, will apparently be provided soon.  The event will happen on either Saturday the 23rd or Sunday the 24th – that means if you live in America, the livestream will likely happen in the evening on either Friday the 22nd or Saturday the 23rd.


Muv-Luv Alternative Releases in 1 Week!

September 11, 2017

Muv-Luv Alternative is scheduled to be released on Steam on Sept 18, exactly 1 week from today. If you didn’t back the Kickstarter, I hope you’re saving up the money to pick this up when it launches, because it is absolutely worth it. Kickstarter backers have already gotten the game in advance, and some have even finished already. Personally, I finished up the halfway point last night, and it’s been a blast. I’ve played Alternative many times over the past 11 years, but the last few times have been “highlight” playthroughs, where I basically fast-forwarded through the boring parts. This is the first time in quite a while that I’ve truly sat down to read the whole thing from beginning to end, and I want to take my time because this is the first time I’m experiencing it with an excellent English translation.

Anyway, with the release of Alternative, now sounds like a good time to get back in the swing of things and put up a few posts.

The Road to Muv-Luv post I made was much more popular than I thought it would be, so of course I’ll be making a similar post for Alternative. I’m very excited for this one since, unlike the road to Muv-Luv, I was actually around for the road to Alternative, and going through all the old material from back then has been very nostalgic. I’ll put this post up on the 18th to celebrate Alternative’s launch.

A few weeks after Alternative launches, people will hopefully be wrapping up their own playthroughs of Alternative, so I plan to put up an analysis of the story around that time, similar to my massive analysis post for Total Eclipse. I meant to put up one for the original Muv-Luv game, but ultimately it was too difficult to talk about the story without Alternative, so I decided to make just a single one for the entire trilogy.

Finally, a preliminary note – Age has announced that Avex Pictures will host a Muv-Luv talk event at the upcoming Tokyo Game Show 2017 on Sept 23/24, and will stream the event worldwide. Details will be announced soon. Maybe it’ll be nothing. Maybe it’ll just be a victory lap celebrating the release of the Muv-Luv trilogy on Steam. But given that 2017 has been a complete wasteland for concrete Muv-Luv news so far, I really hope something interesting comes out of it.


Dengeki Hobby Magazine 12/2002

July 24, 2016

Here’s a special bonus for everybody.  In the previous post I mentioned that in October 2002, Volks (specifically, their A-Brand division) unveiled figures for 5 Fubukis and Miki in her pilot suit.  A few years ago, I went digging through some old magazines in my closet, and I found this issue of Dengeki Hobby Magazine, which actually had a feature on those new figures.  It was a huge shock to discover that I owned something connected to Muv-Luv from so long ago, just sitting in my closet completely unbeknownst to me for over 10 years.

As a rule, I don’t post pictures on this site because I like to encourage people to buy them for themselves, but seeing as how this is a monthly magazine from 14 years ago, I think we can bend the rules a little.  So here we go:

Some things of note:

The article writer gives Age a few gentle jabs at how the game still hasn’t come out yet, which warms my heart a little – even in 2002, the Muv-Luv tradition was alive and well.  In fact, at the bottom of the first page, you can see the info box read “Release Date: 2002 – under adjustment”.  That’s not a release date, that’s an admission that they don’t have a release date.

At the end of the article, the writer explicitly points out that there is no mech labeled 03, clearly inviting speculation as to why.  Of course, now we know that the reason is because that’s Mikoto’s unit, and labeling it as such would have clearly shown that the Mikoto who pilots it writes her name with different, more girly kanji.  Nowadays it seems clear that Mikoto is the missing character in this lineup, but back in 2002, Unit 03 could easily have belonged to Sumika, Kashiwagi, Akane, or even Kasumi (who by this point had appeared in promotional materials, but whose role in the story was still a secret).

Finally, the article finishes off with a special comment from Kouki Yoshimune himself – although this is from so long ago that the name “Kouki Yoshimune” didn’t even exist yet.  During this time, he was known as “Yoshida to Iu Ikimono” (“The Creature Called Yoshida”).  Here’s what he had to say for this article:

I’ve heard that the modelers at A-Brand are starting to get worried that the robots in Muv-Luv are just a gag, and they won’t actually appear in the game at all (sweat).  For the record, they will indeed appear, so please be at ease!

The robots will appear starting about 1/3rd into the story, and these Fubuki models in particular will appear quite a bit.  Still, this is a bishoujo game, so we can’t give the mechs more focus than the characters themselves.  Instead, rather than focusing on one over the other, we are working to put all our efforts into both.  After all, if A-Brand is going to put in this much work, we can’t back down either.  Those of us working on the game are pouring our souls into making sure that we don’t lose to A-Brand’s figures!

To everyone reading Dengeki Hobby Magazine, I would be very happy if you take an interest in Muv-Luv after seeing these figures.  . . . But to be perfectly honest, I would have wanted these figures much earlier (cries).  If we had had these before, it would have been much easier to draw these robots . . .

It’s a pretty standard statement to give to a magazine, but what stands out to me is the “1/3” comment.  It suggests that, even this late into development (they would release Muv-Luv only 3 months later), they were still hoping to include all 3 chapters of Muv-Luv into a single game . . .


The Road to Muv-Luv

July 22, 2016

August 2000
According to creator Kouki Yoshimune, this is the time period during which he developed the plans for Kimi ga Nozomu Eien and Muv-Luv.  The two games were intended to complement each other, by focusing on the same theme from two different angles, and were intended to come out at roughly the same time.  In fact, the Hakuryo Hiiragi winter uniform seen in Muv-Luv was designed first, and the summer uniform seen in KimiNozo was designed afterwards by modifying the winter design.

October 2000
The gaming magazine Tech Gian announces both KimiNozo and Muv-Luv, with a tentative Autumn 2001 release window for both.

April 2001
Age announces that Muv-Luv will be released in November 2001.

July 21 2001
Tech Gian includes the first episode of Akane Maniax in this month’s issue.  The idea is that Akane Maniax will run for five months, ending in November, cleaning bridging the gap between the KimiNozo and Muv-Luv release dates.  This is the first time fans get a clear look at the Muv-Luv characters.

August 03 2001
Kimi ga Nozomu Eien is released to immense acclaim, selling far more copies than Age could have imagined.  Age begins to rethink their approach to Muv-Luv.  They had to scale back their original vision for Muv-Luv, due to both technical limitations and available manpower – however, the money coming in from KimiNozo could change that.  Age decides to funnel the profits from KimiNozo into making Muv-Luv even better.

September 10 2001
Accordingly, Age delays Muv-Luv from November 2001 to a “Winter 2001 – Spring 2002” release window.

February 23 2002
Age announces that Muv-Luv will be released on April 26 2002.

March 25 2002
Figure maker Volks puts up a teaser page featuring their future Muv-Luv offerings.  The illustration on the page shows Meiya wearing a strange pilot suit and a robot silhouette.  Fans begin to wonder if there might be a science-fiction/mecha component to Muv-Luv.

March 27 2002
Age delays Muv-Luv from April 26 2002 to June 28 2002.

April 03 2002
The Muv-Luv single CD is released from Lantis.  This was meant to coincide with the April release of Muv-Luv itself, before the game was delayed.

April 24 2002
The drama CD “Kimi ga Nozomu Eien Drama Theater Vol. 3: Akane” is released.  Chizuru plays a supporting role – this is the first time fans are able to hear one of the Muv-Luv characters voiced.

April 25 2002
Volks updates its site to show off its offerings for Dolls Party 7.  Among its offerings are “Meiya Mitsurugi: Type-99 Surface Pilot Fortified Suit”, “Takemikazuchi: Meiya Unit”, and “Takemikazuchi” (a white version of the Meiya Unit).  Volks does not offer any additional insight into what these terms mean or how they are related to Muv-Luv.  Fan speculation begins to intensify.

May 16 2002
Age delays Muv-Luv from June 28 2002 to “Winter 2002”.  Fans begin to grow increasingly frustrated.  Unlike the other delays, this is essentially an admission that Age themselves don’t know when the game will be finished.

May 23 2002
Age releases Akane Maniax as a fan-club exclusive game.  This version combines all 5 episodes from Tech Gian into a single game, and is fully voiced.  This is the first time fans are able to hear the voices of the full Muv-Luv cast (besides Meiya, who does not appear in Akane Maniax).

July 11 2002
Age releases a trial version of Muv-Luv through its fan club.  The trial plays from the beginning of the game to October 26, the day before the cooking competition.  Of note, this version features Kozue Yoshizumi as Meiya, rather than Kazumi Okushima.  Yoshizumi played Mayu in KimiNozo, and would eventually go on to play Meiya’s twin sister Yuuhi in Muv-Luv Alternative.

July 24 2002
Minami Kuribayashi holds a live performance at Shibuya Eggman.  During this concert, she performs the Muv-Luv Extra ending theme “I will” and the Unlimited ending theme “Harukanaru Furusato no Uta” for the first time.  As a secret special guest, Masaaki Endoh (then famous for Gaogaigar) appeared to announce and sing the Muv-Luv song “Carry on”.  At the time, it was unheard of for somebody as famous as Endoh to perform a song for an adult game.  Of course, this only sparked a new wave of speculation as fans tried to figure out how this song could fit into the game.

September 10 2002
Muv-Luv Prelude is released by Enterbrain.  Prelude is a small book containing new information on Muv-Luv, but more importantly contains an expanded Muv-Luv trial.  This version contains all the content from the original trial, plus a second part stretching from October 29 to November 1 (the early part of the lacrosse story).

October 25 2002
Volks updates its page with additional offerings.  These new offerings include “Fubuki: Takeru Shirogane Unit”, “Fubuki: Meiya Mitsurugi Unit”, “Fubuki: Chizuru Sakaki Unit”, “Fubuki: Kei Ayamine Unit”, “Fubuki: Miki Tamase Unit”, and “Miki Tamase: Type-99 Surface Pilot Fortified Suit”.

December 21 2002
This month’s issue of Tech Gian includes a Muv-Luv short story called “Your Name is Takeru”, taking place before the main story.  Like Akane Maniax, this version is unvoiced – it would eventually be collected in Muv-Luv Supplement (and later in Muv-Luv photonflowers) with voices.

December 29 2002
Age mercifully announces that Muv-Luv will be released on February 28 2003.  Recall that it has now been over half a year since Age made any official mention of a release schedule.

January 21 2003
This month’s issue of Tech Gian includes a second short story called “My Name is Meiya”.

February 28 2003
Betraying expectations, Age actually manages to release Muv-Luv on this date.  (Age would eventually admit that they were simply out of money and could not afford to keep pushing the release out.)  At the same time, they also announce that the third and final chapter of the game could not be finished in time, and was not included in this release.  As a result, the Takemikazuchi model that had introduced fans to the mecha side of Muv-Luv ends the game sitting in a hangar, unused – a particularly harsh blow for Volks, who now had to sell figures of it despite nobody ever having seen it in action.  The highly anticipated Masaaki Endoh song also fails to appear in the game.  And, of course, anybody playing the game to the end will find that the major mysteries of the story go completely unresolved.

Not to worry, Age assured fans.  The story for the third chapter was already complete, so the follow-up game should come out very shortly.

But that’s a story for another time . . .


Muv-Luv Released!

July 14, 2016

Today is quite a momentous day: the original Muv-Luv is now available in English from Steam!  Check it out here!

I got to take a quick peek at the game at Anime Expo, and I spent much of yesterday playing through the pre-release, and I’m thrilled to report that so far, the translation is amazing.  I have played this game numerous times for over 12 years and I have a very strong sense of how I would have wanted it to read in English, and this translation is right there.  To finally be able to play this game in English, and to know that it is how I always pictured it, is a strange and exciting feeling.

(They also went with “Surface Pilot” for the translation, which scores massive points with me.  This is the official English term used in all Muv-Luv media, so using this term in the English translation shows an immense respect for the franchise.  When I think back on how close they seemed to be to going with “Eishi”, I realize what a miracle it is that we get to enjoy this translation instead.)

If you’re only familiar with the old Muv-Luv release from 2003, you’re going to be shocked at the improvements made to the game since then.  I’ve mentioned some of them before, but for anybody still on the fence about supporting this release, I’ll go over them in greater detail:

This release seems to be based on the most recent version of the game, the PS3 version (this version was also used for the Vita release).  For Extra, this means the pre-menu OP is “LOVE STEP” by Minami Kuribayashi.  The in-game OP continues to be “Muv-Luv”, as in the 2003 release.  New EDs are included for the Chizuru, Kei, and Miki endings – “I will” remains the ED for Sumika and Meiya.  For Unlimited, the OP is now “sion” by Masami Okui rather than “Muv-Luv” – this is the only opening sequence from the old versions of either Muv-Luv or Alternative to be completely removed from the game.  The ED for Unlimited is unchanged.

The most obvious change from the 2003 version is that this game now uses the same system as Alternative.  The game appears in widescreen and without a dedicated dialogue box.  All sprites now have eye and mouth movement.

All TSF scenes in Unlimited have been completely redone in the Alternative style.  This includes using Alternative TSF sprites, and directed using the more advanced AGES techniques from Alternative.  The TSF HUD has been completely replaced with the Alternative HUD, including character comm sprites.

Music from Alternative now appears throughout Muv-Luv.  Most importantly, “Briefing” now plays during briefing scenes in Unlimited.

Reading it on the page, these changes may not seem like much.  But when you actually play the new version, I promise you will be blown away.  Muv-Luv now actually FEELS like the same game as Alternative.  It actually feels like a real trilogy, rather than different games separated by 3 years of development.

There’s also a small bonus for hardcore Muv-Luv fans.  There are some small differences in setting between the original 2003 Muv-Luv release and Alternative.  Most notably, in the original Muv-Luv the idea seems to be that Yuuhi was the Emperor of Japan, as Meiya is described as being related to the Emperor.  By the time they released Alternative, they changed their minds about that (I think I read once that they decided depicting the Emperor in their Imperial Japan fantasy was a bit too sticky, politically), so now Yuuhi is a Shogun nominated by the Emperor.  For the re-release of the original Muv-Luv, they actually went back and rewrote (and rerecorded) several lines to match up with this new setting.  It doesn’t really affect the story, but I appreciated that the original game no longer contradicted the later works.

Of course, it’s tradition in this industry for re-releases to include new artwork and CGs, so given that the PS3 version is the newest version, we get all the new art that wasn’t included in the original version.

I’ll put up another post dedicated to the actual game itself . . . eventually.  (Just like the Muv-Luv franchise, I don’t keep any deadlines I try to set for myself anyway.)